Dashes up to 7 tiles in a straight line at a foe at least 3 tiles away, strikes for ×1.5 damage and stuns (1 turn on heroes, 2 on monsters).
Sellsword Lv 1 · Reaver Lv 1 · Templar Lv 1 · Shade Lv 1 · Ascetic Lv 1 · Outrider Lv 1 · Lightbearer Lv 1 · Mender Lv 1 · Wildspeaker Lv 1
A force blast with a 2-tile radius, cast up to 7 tiles away and aimed to catch the most enemies.
Arcanist Lv 1
A lightning blast with a 2-tile radius, cast up to 7 tiles away. Prefers targets standing in water, where the lightning arcs.
Stormcaller Lv 1
When cornered, blinks 4 to 6 tiles to the open spot farthest from every threat.
Arcanist Lv 1 · Stormcaller Lv 1
A bow shot that pierces in a line, with extra range and damage. Needs a bow and a target 2+ tiles away.
Outrider Lv 1 · Sharpshooter Lv 1 · Cutpurse Lv 1
Leaps 2 to 3 tiles away from whoever is in melee range.
Sharpshooter Lv 1 · Cutpurse Lv 1
Turns invisible: for 4 s to escape a losing fight, or 6 s to stalk a rival 3 to 10 tiles away. See Stealth.
Shade Lv 1 · Cutpurse Lv 1
With 2 or more foes adjacent, strikes up to 6 of them.
Sellsword Lv 12 · Reaver Lv 5
A ×1.2 strike that stuns for 2 turns.
Sellsword Lv 5 · Templar Lv 1
A fire blast with a 1-tile radius, up to 8 tiles away. Leaves the ground burning.
Arcanist Lv 5
A cold blast around the caster (2-tile radius) that slows everything caught for 2.4 s and freezes the ground.
Arcanist Lv 12 · Stormcaller Lv 5
A bolt up to 8 tiles away that jumps to up to 4 targets, each within 4 tiles of the last.
Stormcaller Lv 12
A holy bolt up to 7 tiles away that also heals the caster 10%.
Templar Lv 12 · Lightbearer Lv 5 · Mender Lv 12
Below 55% health, heals 30% and cures poison.
Lightbearer Lv 12 · Mender Lv 5 · Wildspeaker Lv 12
Fires at up to 3 foes in range at once (needs at least 2).
Outrider Lv 12 · Sharpshooter Lv 5 · Cutpurse Lv 12
A bow shot that slows the target for 3 s and frosts the ground under it.
Sharpshooter Lv 12
A ×1.1 strike that poisons the target for 8 turns. Damage grows with level.
Shade Lv 5 · Cutpurse Lv 5
Blinks behind a strong foe 2 to 6 tiles away and strikes for ×1.5.
Shade Lv 12
Leaps at a strong foe 2 to 6 tiles away, strikes for ×1.4 and knocks it back 2 tiles, stunned.
Ascetic Lv 5
Below 60% health with foes close, heals 20% and gains haste.
Ascetic Lv 12
Roots a foe up to 8 tiles away for 3 turns and splashes acid on the ground under it.
Wildspeaker Lv 5
Gains might (bonus damage) for 6 s and frightens every foe within 3 tiles. Bosses ignore it.
Reaver Lv 12 · Outrider Lv 5